The Unreal level I made to work on Bioshock Infinite


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00:00 – Intro
01:41 – Showing as many vertical situations as I can
05:30 – How I faked the skylines
10:13 – Final set-piece – two buildings shot out of the sky
13:47 – Not a normal amount of work!
15:24 – Selling the idea of a city in the sky
17:33 – Final takeaways

#leveldesign #unreal #bioshock #gamedev