Character Pipeline and Customization System for Far Cry Primal
In this 2017 GDC talk, Ubisoft’s Julien Lalleve and Kieran O’Sullivan describe how they moved from their 3DS Max maxscript-based pipeline, to a cross software […]
In this 2017 GDC talk, Ubisoft’s Julien Lalleve and Kieran O’Sullivan describe how they moved from their 3DS Max maxscript-based pipeline, to a cross software […]
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