Character Pipeline and Customization System for Far Cry Primal


In this 2017 GDC talk, Ubisoft’s Julien Lalleve and Kieran O’Sullivan describe how they moved from their 3DS Max maxscript-based pipeline, to a cross software pipeline using Python and ShaderFX to create the character pipeline for Far Cry Primal.

Register for GDC: https://ubm.io/341ZiaZ

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.